HIT_EASY
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.6
	Frequency 1.00
	Loop 1
	Plain
	Multiple
	SoundMap Sounds\game\hit_easy.wav
}

HIT_MEDIUM
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.75
	Frequency 1.00
	Loop 1
	Plain
	Multiple
	SoundMap Sounds\game\hit_medium.wav
}

HIT_HARD
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.9
	Frequency 1.00
	Loop 1
	Plain
	Multiple
	SoundMap Sounds\game\hit_hard.wav
}

ROCK
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.40
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\game\rock.wav
}

SWEEP_EASY
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.5
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\game\sweep_easy.wav
}

SWEEP_MEDIUM
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.65
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\game\sweep_medium.wav
}

SWEEP_HARD
{
	SoundCategory BodySound
	Normal_Mode
	Volume 0.75
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\game\sweep_hard.wav
}

THROW
{
	SoundCategory BodySound
	Normal_Mode
	Volume 1.00
	Frequency 1.00
	Loop 1
	Plain
	SoundMap Sounds\game\throw.wav
}

sound_start_signal
{
	SoundCategory Enviroment
	Normal_Mode
	Plain
	Volume 1.00
	Frequency 1.0
	Loop 1
	SoundMap Sounds\start.wav
}

