textures\levels\hracia_plocha
{
    #if r_mirrors 1
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    #if r_mirrors 2
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    #if ShaderLOD 3
    {
        //filter anisotropic
        map textures\levels\hracia_plocha_small
        blendfunc blend
        rgbgen vertex
        depthwrite
    }
    #else
    {
        //filter anisotropic
        map textures\levels\hracia_plocha_small
        blendfunc blend
        rgbgen vertex
        depthwrite
    }
    #endif
    #if ShaderLOD 1
    {
        map textures\levels\specular1
        blendfunc add
    	tcMod scale 4 36
    }
    #endif
    {
        map $lightmap
        blendFunc filter
    }
    #if ShaderLOD 2
    {
        map textures\levels\specular
        blendfunc add
    	tcMod scale 4 36
    }
    #endif
    #if ShaderLOD 1
    {
        map textures\levels\specular
        blendfunc add
    	tcMod scale 4 36
    }
    #endif

}

textures\common\zrkadla
{
    #if r_mirrors 2
        surfaceParm mirror
	polygonOffset
        {
            map textures\maska_zrkadla
            blendFunc blend
            depthWrite
        }
    #else
        {
            map textures\reklama\reklama02
        }
        {
            map textures\maska_zrkadla
            blendFunc filter
            depthWrite
        }
    #endif
}

textures\common\zrkadla_1
{
    #if r_mirrors 2
        surfaceParm mirror
	polygonOffset
        {
            map textures\maska_zrkadla_1
            blendFunc blend
            depthWrite
        }
    #else
        {
            map textures\reklama\reklama02
        }
        {
            map textures\maska_zrkadla
            blendFunc filter
            depthWrite
        }
    #endif
}

//bonus//
textures\level_bonus\hracia_plocha
{
    #if r_mirrors 1
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    #if r_mirrors 2
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    #if ShaderLOD 3
    {
        //filter anisotropic
        map textures\level_bonus\hracia_plocha_small
        blendfunc blend
        rgbgen vertex
        depthwrite
    }
    #else
    {
        //filter anisotropic
        map textures\level_bonus\hracia_plocha_small
        blendfunc blend
        rgbgen vertex
        depthwrite
    }
    #endif
    {
        map textures\levels\specular
        blendfunc add
    	tcMod scale 20 50
    }
    {
        map textures\levels\lad
    	tcmod scale 10 45
        blendFunc filter //blend
    }
    {
        lightmap textures\lightmap\bonus\terenLightingMap
        blendfunc filter
    }

}
textures\level_bonus\lad
{
    #if r_mirrors 1
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    #if r_mirrors 2
        //fx data\scripts\fx\ice.fx
        surfaceParm mirror
    #endif
    {
        map textures\level_bonus\lad
        blendfunc blend
        depthwrite
        tcmod scale 150 150
    }
    {
        lightmap textures\lightmap\bonus\terenLightingMap
        blendfunc filter
    }
}


