textures\player\posuv
{
    noMipmaps
    noCompress
    noPicmip
    cull none
    polygonoffset
    {
        map textures\player\posuv
        alphafunc gt 128
        blendfunc blend
    }
}

textures\player\posuv_ramik
{
    noMipmaps
    noCompress
    noPicmip
    cull none
    polygonoffset
    {
        map textures\player\posuv_ramik
        //alphafunc gt 128
        blendfunc blend
        rgbGen wave sin 0.5 0.5 0 1
    }
}

//
// Hlavy
//
textures\player\curling_head01
{
  surfaceParm castShadow
  //cull none
  {
    map textures\player\curling_head01
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head02
{
  surfaceParm castShadow
  //cull none
  {
    map textures\player\curling_head02
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head03
{
  surfaceParm castShadow
  //cull none
  {
    map textures\player\curling_head03
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head04
{
  surfaceParm castShadow
  //cull none
  {
    map textures\player\curling_head04
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head05
{
  surfaceParm castShadow
  //cull none
  {
    map textures\player\curling_head05
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head06
{
  surfaceParm castShadow
  {
    map textures\player\curling_head06
    alphafunc gt 128
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head07
{
  surfaceParm castShadow
  {
    map textures\player\curling_head07
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head08
{
  surfaceParm castShadow
  {
    map textures\player\curling_head08
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head09
{
  surfaceParm castShadow
  {
    map textures\player\curling_head09
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head10
{
  surfaceParm castShadow
  {
    map textures\player\curling_head10
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head11
{
  surfaceParm castShadow
  {
    map textures\player\curling_head11
    rgbGen lightingDiffuse
  }
}

textures\player\curling_head12
{
  surfaceParm castShadow
  {
    map textures\player\curling_head12
    rgbGen lightingDiffuse
  }
}
//old mesh
textures\player\old_man_body
{
  surfaceParm castShadow
  {
    map textures\player\old_man_body
    rgbGen lightingDiffuse
  }
}
textures\player\old_woman_body
{
  surfaceParm castShadow
  {
    map textures\player\old_woman_body
    rgbGen lightingDiffuse
  }
}
textures\player\old_ciapka01
{
  surfaceParm castShadow
  {
    map textures\player\old_ciapka01
    rgbGen lightingDiffuse
  }
}
textures\player\old_ciapka02
{
  surfaceParm castShadow
  {
    map textures\player\old_ciapka02
    rgbGen lightingDiffuse
  }
}
textures\player\old_metla
{
  surfaceParm castShadow
  {
    map textures\player\old_metla
    rgbGen lightingDiffuse
  }
}
//
// Dresy
//

textures\player\body_curling01
{
  surfaceParm castShadow
  {
    map textures\player\body_curling01
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling02
{
  surfaceParm castShadow
  {
    map textures\player\body_curling02
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling03
{
  surfaceParm castShadow
  {
    map textures\player\body_curling03
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling04
{
  surfaceParm castShadow
  {
    map textures\player\body_curling04
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling05
{
  surfaceParm castShadow
  {
    map textures\player\body_curling05
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling06
{
  surfaceParm castShadow
  {
    map textures\player\body_curling06
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling07
{
  surfaceParm castShadow
  {
    map textures\player\body_curling07
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling08
{
  surfaceParm castShadow
  {
    map textures\player\body_curling08
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling09
{
  surfaceParm castShadow
  {
    map textures\player\body_curling09
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling10
{
  surfaceParm castShadow
  {
    map textures\player\body_curling10
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling11
{
  surfaceParm castShadow
  {
    map textures\player\body_curling11
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling12
{
  surfaceParm castShadow
  {
    map textures\player\body_curling12
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling13
{
  surfaceParm castShadow
  {
    map textures\player\body_curling13
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling14
{
  surfaceParm castShadow
  {
    map textures\player\body_curling14
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling15
{
  surfaceParm castShadow
  {
    map textures\player\body_curling15
    rgbGen lightingDiffuse
  }
}

textures\player\body_curling16
{
  surfaceParm castShadow
  {
    map textures\player\body_curling16
    rgbGen lightingDiffuse
  }
}

//
// Metly
//

textures\player\metla01
{
  surfaceParm castShadow
  {
    map textures\player\metla01
    rgbGen lightingDiffuse
  }
}

textures\player\metla02
{
  surfaceParm castShadow
  {
    map textures\player\metla02
    rgbGen lightingDiffuse
  }
}

textures\player\metla03
{
  surfaceParm castShadow
  {
    map textures\player\metla03
    rgbGen lightingDiffuse
  }
}

textures\player\metla04
{
  surfaceParm castShadow
  {
    map textures\player\metla04
    rgbGen lightingDiffuse
  }
}

textures\player\metla05
{
  surfaceParm castShadow
  {
    map textures\player\metla05
    rgbGen lightingDiffuse
  }
}

//
// Kamene
//
textures\player\rock01
{
  fx data\scripts\fx\rock.fx
  //surfaceParm castShadow
  {
    map textures\player\rock01
  }
  {
    cubeMap textures\enviro\arena
  }
}

textures\player\rock02
{
  fx data\scripts\fx\rock.fx
  //surfaceParm castShadow
  {
    map textures\player\rock02
  }
  {
    cubeMap textures\enviro\arena
  }
}

textures\player\rock_old01
{
//  fx data\scripts\fx\rock.fx
  //surfaceParm castShadow
  {
    map textures\player\rock_old01
  }
/*  {
    cubeMap textures\enviro\arena
  }*/
}

textures\player\rock_old02
{
//  fx data\scripts\fx\rock.fx
  //surfaceParm castShadow
  {
    map textures\player\rock_old02
  }
/*  {
    cubeMap textures\enviro\arena
  }*/
}

textures\player\rock_shadow
{
  
  {
    map textures\player\rock_shadow
    blendfunc filter
  }
  
}

//flag
CZE_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\CZE
        rgbGen lightingDiffuse
    }
}
CAN_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\CAN
        rgbGen lightingDiffuse
    }
}
BUL_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\BUL
        rgbGen lightingDiffuse
    }
}
BLR_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\BLR
        rgbGen lightingDiffuse
    }
}
AUT_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\AUT
        rgbGen lightingDiffuse
    }
}
EST_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\EST
        rgbGen lightingDiffuse
    }
}
FIN_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\FIN
        rgbGen lightingDiffuse
    }
}
FRA_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\FRA
        rgbGen lightingDiffuse
    }
}
GER_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\GER
        rgbGen lightingDiffuse
    }
}
SLO_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\SLO
        rgbGen lightingDiffuse
    }
}
SWE_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\SWE
        rgbGen lightingDiffuse
    }
}
ITA_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\ITA
        rgbGen lightingDiffuse
    }
}
NOR_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\NOR
        rgbGen lightingDiffuse
    }
}
POL_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\POL
        rgbGen lightingDiffuse
    }
}
RUS_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\RUS
        rgbGen lightingDiffuse
    }
}
UKR_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\UKR
        rgbGen lightingDiffuse
    }
}
SVK_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\SVK
        rgbGen lightingDiffuse
    }
}
USA_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\USA
        rgbGen lightingDiffuse
    }
}
SCT_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\SCT
        rgbGen lightingDiffuse
    }
}
SUI_b
{
    surfaceParm castShadow
    {
        clampmap textures\player\SUI
        rgbGen lightingDiffuse
    }
}

