editor\background
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\darkblue
    blendFunc blend
    rgbGen vertex
  }
}

editor\foreground
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\lightblue
    blendFunc blend
    rgbGen vertex
  }
}

editor\up
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\up
    blendFunc blend
    rgbGen vertex
  }
}

editor\down
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\down
    blendFunc blend
    rgbGen vertex
  }
}

editor\white
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\white
    blendFunc blend
    rgbGen vertex
  }
}

editor\bit
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\bit
    blendFunc blend
    rgbGen vertex
  }
}

editor\check
{
  cull none
  nopicmip
  nomipmaps
  {
    clampMap textures\editor\check
    blendFunc blend
    rgbGen vertex
  }
}

