//za definiciou shaderu moze byt uvedene pre ake pohlavie je vhodny
//0 ->len muzi, 1->len zeny, 2->obe pohlavia, ked nie je uvedene nic defaultne davame 2

Head
{
textures\player\curling_head01		1
textures\player\curling_head02		1
textures\player\curling_head03		1
textures\player\curling_head04		1
textures\player\curling_head05		1
textures\player\curling_head06		1
textures\player\curling_head07		0
textures\player\curling_head08		0
textures\player\curling_head09		0
textures\player\curling_head10		0
textures\player\curling_head11		0
textures\player\curling_head12		0
}

Cop
{
}

Nationality
{
AUT_b
BLR_b
BUL_b
CAN_b
CZE_b
EST_b
FIN_b
FRA_b
GER_b
ITA_b
NOR_b
POL_b
RUS_b
SCT_b
SLO_b
SVK_b
SWE_b
SUI_b
UKR_b
USA_b
}

Dress
{
textures\player\body_curling01
textures\player\body_curling02
textures\player\body_curling03
textures\player\body_curling04
textures\player\body_curling05
textures\player\body_curling06
textures\player\body_curling07
textures\player\body_curling08
textures\player\body_curling09
textures\player\body_curling10
textures\player\body_curling11
textures\player\body_curling12
textures\player\body_curling13
textures\player\body_curling14
textures\player\body_curling15
textures\player\body_curling16
}

Metla
{
textures\player\metla01
textures\player\metla02
textures\player\metla03
textures\player\metla04
textures\player\metla05
}

Kamen
{
textures\player\rock01
textures\player\rock02
}

//pre meshe plati ze pouzivaju 3 urovnovy LOD, tu piseme prvu(najdetalnejsiu) uroven
//sex 0 = man 1 = woman
Mesh
{
data\anim\ref_meshe\01_man_h.mesh		data\anim\ref_meshe\01_man_h.mesh		0
data\anim\ref_meshe\02_man_h.mesh		data\anim\ref_meshe\02_man_h.mesh		0
data\anim\ref_meshe\03_man_h.mesh		data\anim\ref_meshe\03_man_h.mesh		0
data\anim\ref_meshe\01_woman_h.mesh		data\anim\ref_meshe\01_woman_h.mesh		1
data\anim\ref_meshe\02_woman_h.mesh		data\anim\ref_meshe\02_woman_h.mesh		1
data\anim\ref_meshe\03_woman_h.mesh		data\anim\ref_meshe\03_woman_h.mesh		1
}


//do tejto sekcie sa pridavaju animacie, nove animacie treba pridavat stale na koniec
//a nemenit poradie!
//syntax: <first animation> <second animation>[anim or 0] <loop>[0,1]
//first animation is mandatory


Anim
{
data\anim\player\hod_odpich.anim		none	0
data\anim\player\hod_trvanie.anim		none	0
data\anim\player\hod_zaver.anim			none	0
data\anim\player\po_hode_postavenie.anim	none	0
data\anim\player\po_hode_smykanie.anim		none	1
data\anim\player\po_hode_statie.anim		none	1
data\anim\player\kapitan_ukazuje.anim		none	1
data\anim\player\menu_01.anim			none	0
data\anim\player\menu_02.anim			none	0
data\anim\player\menu_03.anim			none	0
data\anim\player\menu_04.anim			none	0
data\anim\player\menu_05.anim			none	0
data\anim\player\menu_06.anim			none	0
data\anim\player\zametanie_chodza_lave.anim	none	1
data\anim\player\zametanie_chodza_prave.anim	none	1
data\anim\player\zametanie_pomale_lave.anim	none	1
data\anim\player\zametanie_pomale_prave.anim	none	1
data\anim\player\zametanie_stredne_lave.anim	none	1
data\anim\player\zametanie_stredne_prave.anim	none	1
data\anim\player\zametanie_rychle_lave.anim	none	1
data\anim\player\zametanie_rychle_prave.anim	none	1
data\anim\player\zametanie_statie_lave.anim	none	1
data\anim\player\zametanie_statie_prave.anim	none	1
data\anim\player\final_lose_player01.anim	none	1
data\anim\player\final_lose_player02.anim	none	1
data\anim\player\final_lose_player03.anim	none	1
data\anim\player\final_lose_player04.anim	none	1
data\anim\player\final_win_player01.anim	none	1
data\anim\player\final_win_player02.anim	none	1
data\anim\player\final_win_player03.anim	none	1
data\anim\player\final_win_player04.anim	none	1
}

