Fire Engine 2.1.2456 - Win32 - Dec  5 2007 - 09:56:14 
Release build

--- System info
--- Number of physical processors: 2
--- Number of logical processors: 2
--- Processor architecture: Intel Pentium Pro or Pentium II
--- Processor Frequency: 530 MHz
--- Hyper Threading support: No
--- 3D-Now instruction set: No
--- MMX instruction set: Yes
--- SSE instruction set: Yes
--- SSE2 instruction set: Yes
--- Memory load: 78 %
--- Total physical memory: 2014 MB
--- Available physical memory: 441 MB
--- Total virtual memory: 2047 MB
--- Available virtual memory: 2002 MB
--- Total page file size: 1855 MB
--- Available page file size: 1023 MB
--- Operating system: Windows XP Service Pack 3
--- Operating system version: 5.1.2600

--- Reading config file
*** F_VFS::GetFileData Loading of config.cfg FAILED!!!
Dumping all registered variables ...
 SoundCategoryAudience = 1 
 GUID = 0 
 hrajvideoraz = 1 
 r_shadows = 2 
 MenuVolume = 1 
 BodyVolume = 1 
 mapname =  
 r_showFPS = 0 
 speed = 2000 
 PlayerName1 =  
 LODAudienceDistance = 50 
 developer = 0 
 ShaderLOD = 1 
 shownormals = 0 
 PlayerName2 =  
 r_mirrors = 2 
 localPort = 17477 
 SoundCategoryEnvironment = 1 
 PlayerName3 =  
 NPCPeople = 1 
 foglinearnear = 8 
 r_brightness = 0 
 v_trippleBuffering = 0 
 DontDrawAudience = 0 
 SoundCategoryMusic = 1 
 EnvironmentVolume = 1 
 LODLevels = 10,130,300 
 viewmode = 1 
 app_name = Curling 2006 
 PlayerLOD = 0 
 NoSound = 0 
 v_bpp = 32 
 desat = 0.500000 
 consoleactive = 0 
 foreignPort = 17476 
 NPCLoad = 1 
 r_swapInterval = 1 
 wnd_handle = 0 
 showskeleton = 0 
 v_fullscreen = 1 
 fogcolor = -1 
 randx = 0.200000 
 trackmode = 1 
 FreeCamera = 1 
 randy = 0.200000 
 NoRender = 0 
 ShaderLM = 1 
 ComentariesVolume = 1 
 r_grid = 0 
 lcolor.blue = 0.650000 
 dcolor.blue = 0 
 r_useWBuffer = 0 
 percent3DAdd = 0 
 r_perfHUD = 0 
 LOD = 2 
 playerShadowColor = AABBCC 
 ScreenshotName = 1 
 r_clear = 1 
 tone = 0.850000 
 v_width = 1024 
 SoundCategoryMenu = 1 
 r_showOverdraw = 0 
 r_contrast = 1 
 tien = 1 
 lcolor.red = 1.300000 
 dcolor.red = 0.200000 
 unlock = 0 
 detail = 0 
 MasterServer = ke.sowhat.sk 
 exit = 0 
 pbox = 0 
 r_picmip = 0 
 ampx = 0.200000 
 r_pure = 1 
 ampy = 0.300000 
 app_hInstance = 4194304 
 v_multisample = 0 
 rychlostkamery = 80 
 gui = 2 
 lcolor.green = 1.170000 
 dcolor.green = 0.050000 
 MapQuad = -6724.648 6799.663 8580.830 -8505.815 
 SoundCategoryBody = 1 
 r_dither = 1 
 fov = 90 
 box = 0 
 particles = 1 
 v_freq = 0 
 noclip = 0 
 ShaderAudience = 0 
 AiAudienceStateChange = 30 
 foglinear = 0 
 LODWorldDistance = 250 
 Trener = 1 
 percentNPC = 0.800000 
 serverIP = server.curling-game.com 
 ShowAnimObj = 1 
 FXVolume = 1 
 foglinearfar = 8000 
 AudienceVolume = 1 
 ShaderVS = 1 
 ParticleDetails = 0 
 tutorial = 1 
 PlayersParticles = 0 
 r_gamma = 1 
 r_postFX = 1 
 r_textureCompression = 0 
 SoundCategoryComentaries = 1 
 NPCEnvironment = 1 
 NPCStatus = 0 
 v_height = 768 
 r_filter = 2 
 NPCAudience = 1 
 percent3D = 0.300000 
 r_textureBits = 32 
 language = eng 
 MusicVolume = 1 
D:\·ÉÏèÏÂÔØ\Curling\data\DFRoot
--- Initializing renderer
--- Description: NVIDIA Quadro NVS 140M
--- Device name: \\.\DISPLAY1
--- Device type: Hardware
--- Vertex processing type: Hardware
--- Device GUID: {D7B71E3E-4769-11CF-9F74-D30000C2CB35}
--- Driver: nv4_disp.dll
--- Driver version: 6.14.11.133
--- WHQL: Certified
--- Chipset id: 10DE.429.20D817AA.A1
--- Max texture width: 8192
--- Max texture height: 8192
--- Max texture anisotropy: 16
--- Max texture units: 8
--- Texture compression supported
--- Available texture memory: 483 MB
--- Local texture memory: total 494 MB, free 492 MB
--- Nonlocal texture memory: total 0 MB, free 0 MB
--- Vertex shader version: 3.0
--- Pixel shader version: 3.0
--- Using point sprites
--- Two sided stenciling
--- Occlusion query supported
--- Render to texture supported
--- Max user clip planes: 6

--- More than 64 MB memory for textures
--- OK

--- Input created

--- Sound device created
Reading string tables from dir 'data\scripts\strings' for language 'eng'
Loading strings from file 'data\scripts\strings\menu.string'
Loading strings from file 'data\scripts\strings\tooltips.string'
--- Creating World
 +    GuiElementFactory for type Panel registered.
 +    GuiElementFactory for type Cursor registered.
 +    GuiElementFactory for type Text registered.
 +    GuiElementFactory for type EditBox registered.
 +    GuiElementFactory for type Button registered.
 +    GuiElementFactory for type CheckBox registered.
 +    GuiElementFactory for type ScrollBar registered.
 +    GuiElementFactory for type TextSelector registered.
 +    GuiElementFactory for type TextSelector2 registered.
 +    GuiElementFactory for type ImageSelector registered.
 +    GuiElementFactory for type ImageScroller registered.
 +    GuiElementFactory for type Table registered.
 +    GuiElementFactory for type ProgressBar registered.
 +    GuiElementFactory for type RadioGroup registered.
 +    GuiElementFactory for type ScrollingText registered.
 +    GuiElementFactory for type Model registered.
 +    GuiElementFactory for type Figure registered.
 +    GuiElementFactory for type Map registered.
 +    GuiElementFactory for type ProgressSelector registered.
 +    GuiElementFactory for type Mesh registered.
 +    GuiElementFactory for type ImageBar registered.
 +    GuiElementFactory for type Image registered.
 +    GuiEffectFactory for type Scroll registered.
 +    GuiEffectFactory for type Fade registered.
 +    GuiEffectFactory for type PageScroll registered.
 +    Emitter factory for type name 'Point' registered
 +    Emitter factory for type name 'Box' registered
 +    Emitter factory for type name 'Ellipsoid' registered
 +    Emitter factory for type name 'Snow' registered
 +    Affector factory for type name 'LinearForce' registered
 +    Affector factory for type name 'Deflector' registered
 +    Affector factory for type name 'Turbulence' registered
 +    Affector factory for type name 'Vortex' registered
Parsing particle script 'data\scripts\particles\environment.particle'
 +   Added emitter template dym_komin
 +   Added system template dym
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_man_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_man_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_man_l.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_man_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_man_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_man_l.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_man_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_man_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_man_l.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_woman_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_woman_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\01_woman_l.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_woman_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_woman_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\02_woman_l.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_woman_h.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_woman_m.mesh"
F_AnimObject: Loading mesh "data\anim\ref_meshe\03_woman_l.mesh"
Loading animation: data\anim\player\hod_odpich.anim, b:35 c:0
Loading animation: data\anim\player\hod_trvanie.anim, b:35 c:0
Loading animation: data\anim\player\hod_zaver.anim, b:35 c:0
Loading animation: data\anim\player\po_hode_postavenie.anim, b:35 c:0
Loading animation: data\anim\player\po_hode_smykanie.anim, b:35 c:0
Loading animation: data\anim\player\po_hode_statie.anim, b:35 c:0
Loading animation: data\anim\player\kapitan_ukazuje.anim, b:35 c:0
Loading animation: data\anim\player\menu_01.anim, b:35 c:0
Loading animation: data\anim\player\menu_02.anim, b:35 c:0
Loading animation: data\anim\player\menu_03.anim, b:35 c:0
Loading animation: data\anim\player\menu_04.anim, b:35 c:0
Loading animation: data\anim\player\menu_05.anim, b:35 c:0
Loading animation: data\anim\player\menu_06.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_chodza_lave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_chodza_prave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_pomale_lave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_pomale_prave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_stredne_lave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_stredne_prave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_rychle_lave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_rychle_prave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_statie_lave.anim, b:35 c:0
Loading animation: data\anim\player\zametanie_statie_prave.anim, b:35 c:0
Loading animation: data\anim\player\final_lose_player01.anim, b:35 c:0
Loading animation: data\anim\player\final_lose_player02.anim, b:35 c:0
Loading animation: data\anim\player\final_lose_player03.anim, b:35 c:0
Loading animation: data\anim\player\final_lose_player04.anim, b:35 c:0
Loading animation: data\anim\player\final_win_player01.anim, b:35 c:0
Loading animation: data\anim\player\final_win_player02.anim, b:35 c:0
Loading animation: data\anim\player\final_win_player03.anim, b:35 c:0
Loading animation: data\anim\player\final_win_player04.anim, b:35 c:0
*** F_ShadowVolume: Pokus o vytvorenie tiena z deraveho meshu! ()Parsing gui file 'data\scripts\gui\\background.gui'
 +   Font 'data\gfx\fonts\PEPSI.font' loadded
Parsing gui file 'data\scripts\gui\\bonus.gui'
Parsing gui file 'data\scripts\gui\\create_game.gui'
Parsing gui file 'data\scripts\gui\\templates.gui'
 +   Font 'data\gfx\fonts\Park.font' loadded
 +   Font 'data\gfx\fonts\Digital.font' loadded
Parsing gui file 'data\scripts\gui\\credits.gui'
Parsing gui file 'data\scripts\gui\\edit_team1.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\edit_team2.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\final_result.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\ingame_curl.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\ingame_main.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\ingame_shotout.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\ingame_tables.gui'
 +   Font 'data\gfx\fonts\Digi2.font' loadded
Parsing gui file 'data\scripts\gui\\join_game.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\loading.gui'
Parsing gui file 'data\scripts\gui\\main.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\message.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\multi_player.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\options.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\options_ctrl.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\options_gfx.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\options_sfx.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\pause.gui'
Parsing gui file 'data\scripts\gui\\post_tweak.gui'
!!! Bad attribute line: 'spacing -1' for element _post_slider_ in overlay 
Parsing gui file 'data\scripts\gui\\rules.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
 +   Font 'data\gfx\fonts\ELEMENTS.font' loadded
Parsing gui file 'data\scripts\gui\\select_server.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\single_match.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\single_player.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tooltip.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\topten.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tournament1.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tournament2.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tournament3.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tournament_list.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\training.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\tutorial.gui'
Skipping loading gui include: 'data\scripts\gui\\templates.gui as it is already loaded.
Parsing gui file 'data\scripts\gui\\waiting.gui'
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
---  data\scripts\editor.shader
 +    editor\background
 +    editor\foreground
 +    editor\bit
 +    editor\check
---  data\scripts\engine.shader
 +    console
 +    gfx/2d/bigchars
 +    white
 +    PostEffect1
Effect 'data\scripts\fx\post1.fx' compiled
Valid technique 'RadialBlurFast_2_0'
 +    PostEffect2
Effect 'data\scripts\fx\post2.fx' compiled
Valid technique 'OldPhoto_2_0'
 +    BlurShadows
Effect 'data\scripts\fx\blur.fx' compiled
Valid technique 'BlurFast_2_0'
---  data\scripts\flags.shader
 +    AUT
 +    AUT_a
 +    BLR
 +    BLR_a
 +    BUL
 +    BUL_a
 +    CAN
 +    CAN_a
 +    CZE
 +    CZE_a
 +    EST
 +    EST_a
 +    FIN
 +    FIN_a
 +    FRA
 +    FRA_a
 +    GER
 +    GER_a
 +    ITA
 +    ITA_a
 +    NOR
 +    NOR_a
 +    POL
 +    POL_a
 +    RUS
 +    RUS_a
 +    SCT
 +    SCT_a
 +    SLO
 +    SLO_a
 +    SVK
 +    SVK_a
 +    SWE
 +    SWE_a
 +    UKR
 +    UKR_a
 +    USA
 +    USA_a
 +    SUI
 +    SUI_a
---  data\scripts\flare.shader
---  data\scripts\font.shader
 +    PEPSI
 +    ELEMENTS
 +    Digital
 +    Park
 +    Digi2
---  data\scripts\gui.shader
 +    menu\clock
 +    menu\screen\screen_01
 +    menu\screen\screen_02
 +    menu\screen\screen_03
 +    menu\screen\screen_04
 +    menu\background_alfa
 +    menu\bottom_button_clear
 +    menu\bottom_button_clear_line
 +    menu\bottom_button_red
 +    menu\bottom_button_green
 +    menu\logo
 +    menu\logo_small
 +    menu\text_2006
 +    menu\text_curling
 +    menu\button_neutrall
 +    menu\button_big1
 +    menu\button_big1_select
 +    menu\button_big1a_select
 +    menu\arrows_clear
 +    menu\arrows_left
 +    menu\arrows_left_ac
 +    menu\arrows_left_def
 +    menu\arrows_right
 +    menu\arrows_right_ac
 +    menu\arrows_right_def
 +    menu\arrows_up
 +    menu\arrows_up_ac
 +    menu\arrows_down
 +    menu\arrows_down_ac
 +    menu\button_text
 +    menu\button_text_left
 +    menu\button_text_right
 +    menu\button_back
 +    menu\button_back_ac
 +    menu\button_back_def
 +    menu\button_start
 +    menu\button_start_ac
 +    menu\header
 +    menu\black
 +    menu\bottom
 +    menu\row_clear
 +    menu\row_lightblue
 +    menu\row_select
 +    menu\scroller
 +    menu\scrollbar
 +    menu\button_players
 +    menu\button_players_ac
 +    menu\button_players_def
 +    menu\button_players_r
 +    menu\button_players_ac_r
 +    menu\button_minus
 +    menu\button_minus_ac
 +    menu\button_minus_dn
 +    menu\button_plus
 +    menu\button_plus_ac
 +    menu\button_plus_dn
 +    menu\posuv_small_backg
 +    menu\posuv_big_backg
 +    menu\posuv_small_color
 +    menu\man
 +    menu\woman
 +    menu\ladova_plocha
 +    menu\training_video
Effect 'data\scripts\fx\video.fx' compiled
Valid technique 'T0'
 +    menu\bonus_video
 +    menu\msg_box
 +    EMPTY
 +    FULL
 +    menu\keyboard
 +    menu\line
 +    menu\victory_cup
 +    menu\treeA
 +    menu\treeB
 +    menu\tree_playoff
 +    menu\tooltip
 +    menu\tooltip_l
 +    menu\tooltip_p
 +    menu\ingame\nahlad
 +    menu\ingame\nahlad1
 +    menu\ingame\spodok
 +    menu\ingame\vrch
 +    menu\ingame\posuv
 +    menu\ingame\posuv_un
 +    menu\ingame\kamen_blue
 +    menu\ingame\kamen_blue_ac
 +    menu\ingame\kamen_red
 +    menu\ingame\kamen_red_ac
 +    menu\ingame\kamen_un
 +    menu\ingame\kladivo
 +    menu\ingame\kladivo_ac
 +    menu\ingame\kladivo_un
 +    menu\ingame\mark_blue
 +    menu\ingame\mark_red
 +    menu\ingame\mark_predict
 +    menu\ingame\s-power
 +    menu\ingame\s-power-bar
 +    menu\ingame\s-rotate
 +    menu\ingame\s-rotate-bar
 +    menu\ingame\s-start
 +    menu\ingame\s-start_ac
 +    menu\ingame\tabulka-score
 +    menu\ingame\tabulka-training
 +    menu\ingame\tabulka-gui
 +    menu\ingame\red
 +    menu\ingame\blue
 +    menu\ingame\gray
 +    menu\load\loader
 +    menu\load\line
 +    menu\bublina
---  data\scripts\ice.shader
---  data\scripts\kurzor.shader
 +    Kurzor
--- Parsing IFL animation 'data\scripts\kurzor.ifl'
---  data\scripts\levels.shader
 +    textures\levels\tv_stena
---  data\scripts\particles.shader
 +    dych
---  data\scripts\players.shader
 +    textures\player\posuv
 +    textures\player\posuv_ramik
 +    textures\player\curling_head01
 +    textures\player\curling_head02
 +    textures\player\curling_head03
 +    textures\player\curling_head04
 +    textures\player\curling_head05
 +    textures\player\curling_head06
 +    textures\player\curling_head07
 +    textures\player\curling_head08
 +    textures\player\curling_head09
 +    textures\player\curling_head10
 +    textures\player\curling_head11
 +    textures\player\curling_head12
 +    textures\player\body_curling01
 +    textures\player\body_curling02
 +    textures\player\body_curling03
 +    textures\player\body_curling04
 +    textures\player\body_curling05
 +    textures\player\body_curling06
 +    textures\player\body_curling07
 +    textures\player\body_curling08
 +    textures\player\body_curling09
 +    textures\player\body_curling10
 +    textures\player\body_curling11
 +    textures\player\body_curling12
 +    textures\player\body_curling13
 +    textures\player\body_curling14
 +    textures\player\body_curling15
 +    textures\player\body_curling16
 +    textures\player\metla01
 +    textures\player\metla02
 +    textures\player\metla03
 +    textures\player\metla04
 +    textures\player\metla05
 +    textures\player\rock01
Effect 'data\scripts\fx\rock.fx' compiled
Valid technique 'EnviroLighting'
 +    textures\player\rock02
 +    textures\player\rock_shadow
 +    CZE_b
 +    CAN_b
 +    BUL_b
 +    BLR_b
 +    AUT_b
 +    EST_b
 +    FIN_b
 +    FRA_b
 +    GER_b
 +    SLO_b
 +    SWE_b
 +    ITA_b
 +    NOR_b
 +    POL_b
 +    RUS_b
 +    UKR_b
 +    SVK_b
 +    USA_b
 +    SCT_b
 +    SUI_b
ShaderMng: 228 shaders in memory
!!! Error loading texture 'textures\editor\darkblue'
!!! Error loading texture 'textures\editor\lightblue'
!!! Error loading texture 'textures\editor\bit'
!!! Error loading texture 'textures\editor\check'
!!! Error loading texture '$rendermap'
!!! Error loading texture 'textures\maska_bonus'
!!! Error loading texture 'textures\menu\clock\clock01'
!!! Error loading texture 'textures\menu\clock\clock02'
!!! Error loading texture 'textures\menu\clock\clock03'
!!! Error loading texture 'textures\menu\clock\clock04'
!!! Error loading texture 'textures\menu\clock\clock05'
!!! Error loading texture 'textures\menu\clock\clock06'
!!! Error loading texture 'textures\menu\clock\clock07'
!!! Error loading texture 'textures\menu\clock\clock08'
!!! Error loading texture 'textures\menu\clock\clock09'
!!! Error loading texture 'textures\menu\clock\clock10'
!!! Error loading texture 'textures\menu\clock\clock11'
!!! Error loading texture 'textures\menu\clock\clock12'
!!! Error loading texture 'textures\menu\clock\clock13'
!!! Error loading texture 'textures\menu\clock\clock14'
!!! Error loading texture 'textures\menu\clock\clock15'
!!! Error loading texture 'textures\menu\clock\clock16'
!!! Error loading texture 'textures\menu\clock\clock17'
!!! Error loading texture 'textures\menu\clock\clock18'
!!! Error loading texture 'textures\menu\clock\clock19'
!!! Error loading texture 'textures\menu\clock\clock20'
!!! Error loading texture 'textures\menu\clock\clock21'
!!! Error loading texture 'textures\menu\clock\clock22'
!!! Error loading texture 'textures\menu\clock\clock23'
!!! Error loading texture 'textures\menu\clock\clock24'
!!! Error loading texture 'textures\menu\clock\clock25'
!!! Error loading texture 'textures\menu\clock\clock26'
!!! Error loading texture 'textures\menu\clock\clock27'
!!! Error loading texture 'textures\menu\clock\clock28'
!!! Error loading texture 'textures\menu\clock\clock29'
!!! Error loading texture 'textures\menu\clock\clock30'
!!! Error loading texture 'video\bonus'
!!! Error loading texture 'textures\menu\victory_cup'
!!! Error loading texture 'textures\menu\treeA'
!!! Error loading texture 'textures\menu\treeB'
!!! Error loading texture 'textures\menu\tree_playoff'
!!! Error loading texture ''
!!! Error loading texture 'textures\menu\snow'
TextureMng: 240 textures in memory

--- All particle systems initialized ---
Registered particle emitter factories: 4
Registered particle affector factories: 4
Loaded particle system templates: 1
Loaded particle emitter templates: 1
Total particle systems count: 0
Total particle emitters count: 0
Total particle affectors count: 0

SoundMng::DumpBufferStatistics
--------------------------------------------------------------------------------------------------------------------------------------
                                                     Shader name	|     size |     freq |     bits | channels |     refc 
--------------------------------------------------------------------------------------------------------------------------------------
                              Sounds\Audience\Audience_bad_1.wav	|   185848 |    22050 |       16 |        1 |        1
                            Sounds\Audience\Audience_happy_1.wav	|   268112 |    22050 |       16 |        1 |        2
                             Sounds\Audience\Audience_loop_1.wav	|   998400 |    22050 |       16 |        1 |        1
                          Sounds\Audience\Audience_neutral_1.wav	|   207352 |    22050 |       16 |        1 |        1
                             Sounds\Audience\Training_loop_1.wav	|   871472 |    22050 |       16 |        1 |        2
                                      Sounds\Menu\MouseClick.wav	|    13360 |    22050 |       16 |        1 |      241
                                       Sounds\Menu\MouseOver.wav	|     6328 |    22050 |       16 |        1 |      224
                                              Sounds\Menu\No.wav	|    13712 |    22050 |       16 |        1 |        2
                                        Sounds\Menu\Question.wav	|    54784 |    22050 |       16 |        1 |        2
                                            Sounds\Menu\Quit.wav	|    66816 |    22050 |       16 |        1 |        1
                                         Sounds\Menu\Warning.wav	|    64512 |    22050 |       16 |        1 |        1
                                             Sounds\Menu\Yes.wav	|     9344 |    22050 |       16 |        1 |        3
                                         Sounds\Menu\message.wav	|    23648 |    22050 |       16 |        1 |        1
                                        Sounds\game\hit_easy.wav	|    76800 |    22050 |       16 |        1 |        1
                                        Sounds\game\hit_hard.wav	|    68608 |    22050 |       16 |        1 |        1
                                      Sounds\game\hit_medium.wav	|   106368 |    22050 |       16 |        1 |        1
                                            Sounds\game\rock.wav	|   216320 |    22050 |       16 |        1 |       16
                                      Sounds\game\sweep_easy.wav	|    57216 |    22050 |       16 |        1 |        1
                                      Sounds\game\sweep_hard.wav	|    53504 |    22050 |       16 |        1 |        1
                                    Sounds\game\sweep_medium.wav	|    61952 |    22050 |       16 |        1 |        1
                                           Sounds\game\throw.wav	|    48510 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_easy_1.wav	|   108470 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_hard_1.wav	|   101152 |    22050 |       16 |        1 |        1
                                  Sounds\player\man_medium_1.wav	|   118440 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_stop_1.wav	|    82782 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_easy_1.wav	|   105124 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_hard_1.wav	|   111682 |    22050 |       16 |        1 |        1
                                Sounds\player\woman_medium_1.wav	|    91120 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_stop_1.wav	|    69040 |    22050 |       16 |        1 |        1
                                                Sounds\start.wav	|   332160 |    22050 |       16 |        1 |        1
--------------------------------------------------------------------------------------------------------------------------------------
Celkova velkost: 4592936

--- Entering game loop...

 Loading Level: data\levels\small.alf
Lightgrid dims: x = 56, y = 151, z = 1, num = 8456
F_AnimObject: Loading mesh "data\anim\audience\man_01.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_01_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_02.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_02_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_03.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_03_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_04.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_04_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_05.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_05_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_06.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_06_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_07.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_07_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_08.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_08_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_09.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_09_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_10.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_10_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_11.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_11_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_12.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_12_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_13.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_13_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_14.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_14_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_15.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_15_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\man_16.mesh"
F_AnimObject: Loading mesh "data\anim\audience\man_16_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\man_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_l.anim, b:9 c:0
Loading animation: data\anim\audience\man_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\man_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_01.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_01_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_02.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_02_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_03.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_03_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_04.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_04_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_05.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_05_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_06.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_06_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_07.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_07_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_08.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_08_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_09.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_09_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_10.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_10_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_11.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_11_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_12.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_12_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_13.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_13_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_14.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_14_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_15.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_15_l.mesh"
Loading animation: data\anim\audience\man_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\man_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving02.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving02_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_l.anim, b:9 c:0
F_AnimObject: Loading mesh "data\anim\audience\woman_16.mesh"
F_AnimObject: Loading mesh "data\anim\audience\woman_16_l.mesh"
Loading animation: data\anim\audience\woman_sitting.anim, b:29 c:0
Loading animation: data\anim\audience\woman_sitting_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_waving01.anim, b:29 c:0
Loading animation: data\anim\audience\woman_waving01_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_claping_l.anim, b:9 c:0
Loading animation: data\anim\audience\woman_stay_claping.anim, b:29 c:0
Loading animation: data\anim\audience\woman_stay_claping_l.anim, b:9 c:0
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
 +    textures\audience\3d\ciapka
 +    textures\audience\3d\cop07
 +    textures\audience\3d\cop08
 +    textures\audience\3d\cop09
 +    textures\audience\3d\cop10
 +    textures\audience\3d\divaci
 +    textures\audience\3d\divaci2
 +    textures\audience\3d\head01
 +    textures\audience\3d\head02
 +    textures\audience\3d\head03
 +    textures\audience\3d\head05
 +    textures\audience\3d\head06
 +    textures\audience\3d\head07
 +    textures\audience\3d\head08
 +    textures\audience\3d\head09
 +    textures\audience\3d\head10
 +    textures\audience\3d\klobuk
---  data\scripts\editor.shader
---  data\scripts\engine.shader
---  data\scripts\flags.shader
---  data\scripts\flare.shader
---  data\scripts\font.shader
---  data\scripts\gui.shader
---  data\scripts\ice.shader
 +    textures\levels\hracia_plocha
 +    textures\common\zrkadla
---  data\scripts\kurzor.shader
---  data\scripts\levels.shader
 +    textures\levels\glass
Effect 'data\scripts\fx\window.fx' compiled
Valid technique 'EnviroCubeMap'
 +    textures\levels\konstrukcia2
 +    textures\levels\kresla1
 +    textures\levels\kresla3
 +    textures\levels\kresla2
 +    textures\menu\ingame\tabulka-gui1
 +    textures\menu\ingame\tabulka-gui2
 +    textures\menu\ingame\tabulka-gui3
 +    textures\levels\tabula01
 +    textures\common\rendermap
 +    textures\levels\glow_ziarivka
---  data\scripts\particles.shader
---  data\scripts\players.shader
ShaderMng: 281 shaders in memory
!!! Error loading texture 'textures\levels\envmap_small'
*** Error: file 'data\textures\default.dds' isn't cube texture resource
!!! Error loading texture 'textures\menu\maps\small'
TextureMng: 296 textures in memory
Dumping NPC info:
data\anim\audience\man_01.mesh
data\anim\audience\man_02.mesh
data\anim\audience\man_03.mesh
data\anim\audience\man_04.mesh
data\anim\audience\man_05.mesh
data\anim\audience\man_06.mesh
data\anim\audience\man_07.mesh
data\anim\audience\man_08.mesh
data\anim\audience\man_09.mesh
data\anim\audience\man_10.mesh
data\anim\audience\man_11.mesh
data\anim\audience\man_12.mesh
data\anim\audience\man_13.mesh
data\anim\audience\man_14.mesh
data\anim\audience\man_15.mesh
data\anim\audience\man_16.mesh
data\anim\audience\woman_01.mesh
data\anim\audience\woman_02.mesh
data\anim\audience\woman_03.mesh
data\anim\audience\woman_04.mesh
data\anim\audience\woman_05.mesh
data\anim\audience\woman_06.mesh
data\anim\audience\woman_07.mesh
data\anim\audience\woman_08.mesh
data\anim\audience\woman_09.mesh
data\anim\audience\woman_10.mesh
data\anim\audience\woman_11.mesh
data\anim\audience\woman_12.mesh
data\anim\audience\woman_13.mesh
data\anim\audience\woman_14.mesh
data\anim\audience\woman_15.mesh
data\anim\audience\woman_16.mesh
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
---  data\scripts\editor.shader
---  data\scripts\engine.shader
---  data\scripts\flags.shader
---  data\scripts\flare.shader
---  data\scripts\font.shader
---  data\scripts\gui.shader
---  data\scripts\ice.shader
---  data\scripts\kurzor.shader
---  data\scripts\levels.shader
---  data\scripts\particles.shader
---  data\scripts\players.shader
ShaderMng: 281 shaders in memory
!!! Error loading texture 'textures\levels\envmap_small'
*** Error: file 'data\textures\default.dds' isn't cube texture resource
TextureMng: 296 textures in memory
Mirrors in scene: 3

--- All particle systems initialized ---
Registered particle emitter factories: 4
Registered particle affector factories: 4
Loaded particle system templates: 1
Loaded particle emitter templates: 1
Total particle systems count: 0
Total particle emitters count: 0
Total particle affectors count: 0

SoundMng::DumpBufferStatistics
--------------------------------------------------------------------------------------------------------------------------------------
                                                     Shader name	|     size |     freq |     bits | channels |     refc 
--------------------------------------------------------------------------------------------------------------------------------------
                              Sounds\Audience\Audience_bad_1.wav	|   185848 |    22050 |       16 |        1 |        1
                            Sounds\Audience\Audience_happy_1.wav	|   268112 |    22050 |       16 |        1 |        2
                             Sounds\Audience\Audience_loop_1.wav	|   998400 |    22050 |       16 |        1 |        1
                          Sounds\Audience\Audience_neutral_1.wav	|   207352 |    22050 |       16 |        1 |        1
                             Sounds\Audience\Training_loop_1.wav	|   871472 |    22050 |       16 |        1 |        2
                                      Sounds\Menu\MouseClick.wav	|    13360 |    22050 |       16 |        1 |      241
                                       Sounds\Menu\MouseOver.wav	|     6328 |    22050 |       16 |        1 |      224
                                              Sounds\Menu\No.wav	|    13712 |    22050 |       16 |        1 |        2
                                        Sounds\Menu\Question.wav	|    54784 |    22050 |       16 |        1 |        2
                                            Sounds\Menu\Quit.wav	|    66816 |    22050 |       16 |        1 |        1
                                         Sounds\Menu\Warning.wav	|    64512 |    22050 |       16 |        1 |        1
                                             Sounds\Menu\Yes.wav	|     9344 |    22050 |       16 |        1 |        3
                                         Sounds\Menu\message.wav	|    23648 |    22050 |       16 |        1 |        1
                                        Sounds\game\hit_easy.wav	|    76800 |    22050 |       16 |        1 |        1
                                        Sounds\game\hit_hard.wav	|    68608 |    22050 |       16 |        1 |        1
                                      Sounds\game\hit_medium.wav	|   106368 |    22050 |       16 |        1 |        1
                                            Sounds\game\rock.wav	|   216320 |    22050 |       16 |        1 |       16
                                      Sounds\game\sweep_easy.wav	|    57216 |    22050 |       16 |        1 |        1
                                      Sounds\game\sweep_hard.wav	|    53504 |    22050 |       16 |        1 |        1
                                    Sounds\game\sweep_medium.wav	|    61952 |    22050 |       16 |        1 |        1
                                           Sounds\game\throw.wav	|    48510 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_easy_1.wav	|   108470 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_hard_1.wav	|   101152 |    22050 |       16 |        1 |        1
                                  Sounds\player\man_medium_1.wav	|   118440 |    22050 |       16 |        1 |        1
                                    Sounds\player\man_stop_1.wav	|    82782 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_easy_1.wav	|   105124 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_hard_1.wav	|   111682 |    22050 |       16 |        1 |        1
                                Sounds\player\woman_medium_1.wav	|    91120 |    22050 |       16 |        1 |        1
                                  Sounds\player\woman_stop_1.wav	|    69040 |    22050 |       16 |        1 |        1
                                                Sounds\start.wav	|   332160 |    22050 |       16 |        1 |        1
--------------------------------------------------------------------------------------------------------------------------------------
Celkova velkost: 4592936

*** F_VFS::GetFileData Loading of Data\anim\kamen\kamen_old_h.mesh FAILED!!!
*** F_VFS::GetFileData Loading of Data\anim\kamen\kamen_old_h_b.mesh FAILED!!!
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
---  data\scripts\editor.shader
---  data\scripts\engine.shader
---  data\scripts\flags.shader
---  data\scripts\flare.shader
---  data\scripts\font.shader
---  data\scripts\gui.shader
---  data\scripts\ice.shader
---  data\scripts\kurzor.shader
---  data\scripts\levels.shader
---  data\scripts\particles.shader
---  data\scripts\players.shader
ShaderMng: 281 shaders in memory
!!! Error loading texture 'textures\levels\envmap_small'
*** Error: file 'data\textures\default.dds' isn't cube texture resource
TextureMng: 296 textures in memory
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
---  data\scripts\editor.shader
---  data\scripts\engine.shader
---  data\scripts\flags.shader
---  data\scripts\flare.shader
---  data\scripts\font.shader
---  data\scripts\gui.shader
---  data\scripts\ice.shader
---  data\scripts\kurzor.shader
---  data\scripts\levels.shader
---  data\scripts\particles.shader
---  data\scripts\players.shader
ShaderMng: 281 shaders in memory
!!! Error loading texture 'textures\levels\envmap_small'
*** Error: file 'data\textures\default.dds' isn't cube texture resource
TextureMng: 296 textures in memory
Device reset: The function completed successfully
!!! Error loading texture 'textures\editor\darkblue'
!!! Error loading texture 'textures\editor\lightblue'
!!! Error loading texture 'textures\editor\bit'
!!! Error loading texture 'textures\editor\check'
!!! Error loading texture '$rendermap'
!!! Error loading texture 'textures\maska_bonus'
!!! Error loading texture 'textures\menu\clock\clock01'
!!! Error loading texture 'textures\menu\clock\clock02'
!!! Error loading texture 'textures\menu\clock\clock03'
!!! Error loading texture 'textures\menu\clock\clock04'
!!! Error loading texture 'textures\menu\clock\clock05'
!!! Error loading texture 'textures\menu\clock\clock06'
!!! Error loading texture 'textures\menu\clock\clock07'
!!! Error loading texture 'textures\menu\clock\clock08'
!!! Error loading texture 'textures\menu\clock\clock09'
!!! Error loading texture 'textures\menu\clock\clock10'
!!! Error loading texture 'textures\menu\clock\clock11'
!!! Error loading texture 'textures\menu\clock\clock12'
!!! Error loading texture 'textures\menu\clock\clock13'
!!! Error loading texture 'textures\menu\clock\clock14'
!!! Error loading texture 'textures\menu\clock\clock15'
!!! Error loading texture 'textures\menu\clock\clock16'
!!! Error loading texture 'textures\menu\clock\clock17'
!!! Error loading texture 'textures\menu\clock\clock18'
!!! Error loading texture 'textures\menu\clock\clock19'
!!! Error loading texture 'textures\menu\clock\clock20'
!!! Error loading texture 'textures\menu\clock\clock21'
!!! Error loading texture 'textures\menu\clock\clock22'
!!! Error loading texture 'textures\menu\clock\clock23'
!!! Error loading texture 'textures\menu\clock\clock24'
!!! Error loading texture 'textures\menu\clock\clock25'
!!! Error loading texture 'textures\menu\clock\clock26'
!!! Error loading texture 'textures\menu\clock\clock27'
!!! Error loading texture 'textures\menu\clock\clock28'
!!! Error loading texture 'textures\menu\clock\clock29'
!!! Error loading texture 'textures\menu\clock\clock30'
!!! Error loading texture ''
!!! Error loading texture 'textures\menu\snow'
!!! Error loading texture 'textures\levels\envmap_small'
*** Error: file 'data\textures\default.dds' isn't cube texture resource
!!! Error loading texture 'textures\menu\maps\small'
--- Reading shaders from VFS:
---  data\scripts\bonus.shader
---  data\scripts\divaci.shader
---  data\scripts\editor.shader
---  data\scripts\engine.shader
---  data\scripts\flags.shader
---  data\scripts\flare.shader
---  data\scripts\font.shader
---  data\scripts\gui.shader
---  data\scripts\ice.shader
---  data\scripts\kurzor.shader
---  data\scripts\levels.shader
---  data\scripts\particles.shader
---  data\scripts\players.shader
ShaderMng: 0 shaders in memory
--- Freeing Textures
TextureMng: 0 textures in memory
TextureMng: 0 textures in memory
TextureMng: Total texture memory consumed: 1077 MB
--- Shutdown render
Dumping all registered variables ...
 SoundCategoryAudience = 1 
 GUID = 0 
 hrajvideoraz = 1 
 r_shadows = 2 
 MenuVolume = 1 
 ai_rocks = 0 
 BodyVolume = 1 
 ai_atcount = 1 
 mapname = small.alf 
 r_showFPS = 0 
 speed = 2000 
 PlayerName1 =  
 LODAudienceDistance = 50 
 developer = 0 
 ShaderLOD = 1 
 shownormals = 0 
 ai_center = 0 
 PlayerName2 =  
 r_mirrors = 2 
 localPort = 17477 
 SoundCategoryEnvironment = 1 
 PlayerName3 =  
 NPCPeople = 1 
 foglinearnear = 10 
 ai_sipky = 0 
 aim_sweep = 0 
 r_brightness = 0 
 v_trippleBuffering = 0 
 DontDrawAudience = 0 
 SoundCategoryMusic = 1 
 EnvironmentVolume = 1 
 LODLevels = 10,130,300 
 viewmode = 1 
 app_name = Curling 2006 
 PlayerLOD = 0 
 NoSound = 0 
 ai_test = 1 
 ai_freecam = 0 
 aim_takeout = 0 
 ai_strelnica = 0 
 v_bpp = 32 
 desat = 0.500000 
 consoleactive = 0 
 foreignPort = 17476 
 NPCLoad = 1 
 r_swapInterval = 1 
 wnd_handle = 2164272 
 showskeleton = 0 
 v_fullscreen = 1 
 fogcolor = BDCEDE 
 randx = 0.200000 
 ai_plog = 0 
 ai_robot = 0 
 trackmode = 1 
 FreeCamera = 1 
 randy = 0.200000 
 NoRender = 0 
 ShaderLM = 1 
 ai_stsc = 0 
 ComentariesVolume = 1 
 r_grid = 0 
 lcolor.blue = 0.650000 
 dcolor.blue = 0 
 r_useWBuffer = 0 
 percent3DAdd = 1 
 r_perfHUD = 0 
 LOD = 2 
 playerShadowColor = E0E4E9 
 ai_snow = 0 
 ai_dbgcol = 0 
 ScreenshotName = 2 
 r_clear = 1 
 tone = 0.850000 
 v_width = 1024 
 SoundCategoryMenu = 1 
 r_showOverdraw = 0 
 r_contrast = 1 
 tien = 1 
 lcolor.red = 1.300000 
 dcolor.red = 0.200000 
 smer = 1 
 unlock = 0 
 ai_testcam = 0 
 detail = 0 
 MasterServer = ke.sowhat.sk 
 exit = 1 
 font = 7 
 pbox = 0 
 r_picmip = 0 
 anim_test = 0 
 ampx = 0.200000 
 r_pure = 1 
 ampy = 0.300000 
 ai_mshoot = 0 
 app_hInstance = 4194304 
 v_multisample = 0 
 rychlostkamery = 80 
 gui = 2 
 lcolor.green = 1.170000 
 dcolor.green = 0.050000 
 MapQuad = -6724.648 6799.663 8580.830 -8505.815 
 SoundCategoryBody = 1 
 r_dither = 1 
 fov = 90 
 box = 0 
 particles = 1 
 aim_direction = 0 
 v_freq = 60 
 noclip = 0 
 ShaderAudience = 0 
 AiAudienceStateChange = 30 
 foglinear = 1 
 LODWorldDistance = 120 
 Trener = 1 
 percentNPC = 0.538000 
 serverIP = server.curling-game.com 
 ShowAnimObj = 1 
 FXVolume = 1 
 foglinearfar = 4500 
 AudienceVolume = 1 
 ShaderVS = 1 
 ParticleDetails = 0 
 tutorial = 0 
 PlayersParticles = 0 
 r_gamma = 1 
 r_postFX = 1 
 r_textureCompression = 0 
 aim_curl = 0 
 SoundCategoryComentaries = 1 
 NPCEnvironment = 1 
 ai_diff = 0 
 ai_short = 0 
 ai_maxforce = 0 
 NPCStatus = 0 
 v_height = 768 
 ai_game = 0 
 r_filter = 2 
 NPCAudience = 1 
 percent3D = 0.300000 
 r_textureBits = 32 
 language = eng 
 MusicVolume = 1 
Saving variables to file config.cfg
