Audience_bad
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.8
	Frequency 1.00
	Loop 1
	Plain
	SoundMap Sounds\Audience\Audience_bad_1.wav
}

Audience_neutral
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.8
	Frequency 1.00
	Loop 1
	Plain
	SoundMap Sounds\Audience\Audience_neutral_1.wav
}

Audience_happy
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.8
	Frequency 1.00
	Loop 1
	Plain
	SoundMap Sounds\Audience\Audience_happy_1.wav
}

Audience_brutal
{
	SoundCategory Audience
	Normal_Mode
	Volume 1.00
	Frequency 1.00
	Loop 1
	Plain
	SoundMap Sounds\Audience\Audience_happy_1.wav
}

Audience_loop
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.3
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\Audience\Audience_loop_1.wav
}

Training_loop
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.3
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\Audience\Training_loop_1.wav
}
Bonus_loop
{
	SoundCategory Audience
	Normal_Mode
	Volume 0.3
	Frequency 1.00
	Loop -1
	Plain
	SoundMap Sounds\Audience\Training_loop_1.wav
}

