[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.975000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.054279
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.850000
fModWaveAlphaEnd=1.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.400000
wave_g=0.400000
wave_b=0.400000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.25*(0.6*sin(0.784*time) + 0.4*sin(0.986*time));
per_frame_3=wave_g = wave_g + 0.25*(0.6*sin(0.671*time) + 0.4*sin(1.164*time));
per_frame_4=wave_b = wave_b + 0.25*(0.6*sin(1.423*time) + 0.4*sin(0.687*time));
per_frame_5=bass_effect = if(above(bass_att,1.4),pow(1.1,bass_att),1);
per_frame_6=treb_effect = if(above(treb_att,1.4),pow(0.97,treb_att),1);
per_frame_7=net_effect = if(above(bass_att,0.8*treb_att),bass_effect,treb_effect);
per_frame_8=zoom = net_effect;
per_frame_9=rot = rot + rot_residual;
per_frame_10=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_11=shift = (tan(time*7)) -0.05;
per_frame_12=shift = if(above(shift,0),0,if(below(shift,-0.1),-0.1,shift));
per_frame_13=rot_residual = if(equal(bass_thresh,2),shift,rot_residual);
per_pixel_1=rot = rot + if(equal(sin(ang), 0), -rot, 0.05);
