[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.972750
fWaveScale=0.656000
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=10.400000
fShader=0.000000
zoom=1.124000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.513000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_x = wave_x + 0.200*( 0.60*sin(1.321*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.200*( 0.60*sin(1.742*time) + 0.40*sin(1.422*time) );
per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.070*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
per_frame_7=cx = cx + 0.090*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
per_frame_8=cy = cy + 0.097*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
per_frame_9=decay = decay - 0.01*equal(frame%70,0);
per_frame_10=
per_frame_11=dx = dx + dx_residual;
per_frame_12=dy = dy + dy_residual;
per_frame_13=bass_thresh = above(bass_att,bass_thresh)*2.5 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.98+1.4);
per_frame_14=dx_residual = equal(bass_thresh,2.5)*0.016*sin(time*7) + (1-equal(bass_thresh,2.5))*dx_residual;
per_frame_15=dy_residual = equal(bass_thresh,2.5)*0.012*sin(time*9) + (1-equal(bass_thresh,2.5))*dy_residual;
per_pixel_1=rot=rot+rad*0.14*sin(0.6186*time);
