[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=-0.523285
mv_dy=-0.160162
mv_l=0.055000
mv_r=0.934155
mv_g=0.462715
mv_b=0.821308
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=1.000000
wave_0_init1=advance=0;
wave_0_init2=advance2=0;
wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_0_per_frame3=t1=advance;
wave_0_per_frame4=
wave_0_per_frame5=
wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.005;
wave_0_per_frame7=t2=advance2
wave_0_per_point1=x = .5+.25*(sample*2)*sin(sample*100+time*10)+((cos(time)*x)*(0.2*bass));
wave_0_per_point2=y = .5+.25*(sample*2)*cos(sample*100+time*10)+((sin(time)*y)*(0.2*bass));
wave_0_per_point3=r = 1;
wave_0_per_point4=b = 0;
wave_0_per_point5=g = .5;
wave_0_per_point6=a=pow(1-sample,2)
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=advance=0;
wave_1_init2=advance2=0
wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_1_per_frame3=t1=advance;
wave_1_per_frame4=
wave_1_per_frame5=
wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
wave_1_per_frame7=t2=advance2
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_1_per_point5=xp=xp*0.15;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_1_per_point9=yp=yp*0.15;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=//pull stars toward screen
wave_1_per_point16=zp=zp + 1 - t1;
wave_1_per_point17=
wave_1_per_point18=//correct when below 0
wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point20=
wave_1_per_point21=//darken far stars
wave_1_per_point22=a=(1 - zp*0.5) * 0.3;
wave_1_per_point23=a=if( below(a,0), 0 , a);
wave_1_per_point24=
wave_1_per_point25=zp=zp*0.7;
wave_1_per_point26=
wave_1_per_point27=x_screen=xp/zp + 0.5;
wave_1_per_point28=y_screen=yp/zp + 0.5;
wave_1_per_point29=
wave_1_per_point30=x=x_screen;
wave_1_per_point31=y=y_screen;
wave_1_per_point32=
wave_1_per_point33=r=0.2;
wave_1_per_point34=g=0.7;
wave_1_per_point35=b=1.0;
wave_1_per_point36=
wave_1_per_point37=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=advance=0;
wave_2_init2=advance2=0
wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_2_per_frame3=t1=advance;
wave_2_per_frame4=
wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
wave_2_per_frame6=t2=advance2;
wave_2_per_point1=s=sample*6.28;
wave_2_per_point2=
wave_2_per_point3=//plot random x position via function of sample pos;
wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_2_per_point5=xp=xp*0.15;
wave_2_per_point6=
wave_2_per_point7=//plot random y position via function of sample pos;
wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_2_per_point9=yp=yp*0.15;
wave_2_per_point10=
wave_2_per_point11=//plot random z position via function of sample pos;
wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_2_per_point13=zp=zp*0.25;
wave_2_per_point14=
wave_2_per_point15=//pull stars toward screen
wave_2_per_point16=zp=zp + 1 - t1;
wave_2_per_point17=
wave_2_per_point18=//correct when below 0
wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_2_per_point20=
wave_2_per_point21=//darken far stars
wave_2_per_point22=a=(1 - zp*0.5)*2;
wave_2_per_point23=
wave_2_per_point24=zp=zp*0.7;
wave_2_per_point25=
wave_2_per_point26=x_screen=-xp/zp + 0.5;
wave_2_per_point27=y_screen=yp/zp + 0.5;
wave_2_per_point28=
wave_2_per_point29=x=x_screen;
wave_2_per_point30=y=y_screen;
wave_2_per_point31=
wave_2_per_point32=r=1;
wave_2_per_point33=g=0.7;
wave_2_per_point34=b=0.2;
wave_2_per_point35=
wave_2_per_point36=
wave_2_per_point37=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=advance=0;
wave_3_init2=advance2=0
wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_3_per_frame3=t1=advance;
wave_3_per_frame4=
wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
wave_3_per_frame6=t2=advance2;
wave_3_per_point1=s=sample*6.28;
wave_3_per_point2=
wave_3_per_point3=//plot random x position via function of sample pos;
wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_3_per_point5=xp=xp*0.15;
wave_3_per_point6=
wave_3_per_point7=//plot random y position via function of sample pos;
wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_3_per_point9=yp=yp*0.15;
wave_3_per_point10=
wave_3_per_point11=//plot random z position via function of sample pos;
wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_3_per_point13=zp=zp*0.25;
wave_3_per_point14=
wave_3_per_point15=//pull stars toward screen
wave_3_per_point16=zp=zp + 1 - t1;
wave_3_per_point17=
wave_3_per_point18=//correct when below 0
wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_3_per_point20=
wave_3_per_point21=//darken far stars
wave_3_per_point22=a=(1 - zp*0.5) * 0.3;
wave_3_per_point23=a=if( below(a,0), 0 , a);
wave_3_per_point24=
wave_3_per_point25=zp=zp*0.7;
wave_3_per_point26=
wave_3_per_point27=x_screen=-xp/zp + 0.5;
wave_3_per_point28=y_screen=yp/zp + 0.5;
wave_3_per_point29=
wave_3_per_point30=x=x_screen;
wave_3_per_point31=y=y_screen;
wave_3_per_point32=
wave_3_per_point33=r=0.2;
wave_3_per_point34=g=0.7;
wave_3_per_point35=b=1.0;
wave_3_per_point36=
wave_3_per_point37=
wave_3_per_point38=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.355809
shapecode_0_ang=0.000000
shapecode_0_tex_ang=3.141594
shapecode_0_tex_zoom=0.734577
shapecode_0_r=0.950000
shapecode_0_g=0.960000
shapecode_0_b=0.830000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=treb*0.01;
shape_0_per_frame2=
shape_0_per_frame3=bump=sin(time*2 + mid)*0.5+0.5;
shape_0_per_frame4=bump2=- pow(bump,4);//wide negative bump
shape_0_per_frame5=bump= pow(bump,8);//sharp positive bump
shape_0_per_frame6=rad=rad+bump*0.049 + bump2*0.020
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.364567
shapecode_1_ang=6.283185
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.050000
shapecode_1_g=0.040000
shapecode_1_b=0.190000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.060000
shape_1_per_frame1=rad=bass/9;
shape_1_per_frame2=ang=bass*6.14;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=.995;
per_frame_2=zoom=-1.01;
per_frame_3=
per_frame_4=q1=time;
per_frame_5=q2=time;
per_frame_6=q3=time;
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=
per_pixel_1=rot=((rad/100*x)*bass*1.5)* if( above( sin(time),0) , 1 , -1);
