[preset00]
fRating=2
fGammaAdj=1.993
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.608039
fWaveScale=0.634243
fWaveSmoothing=0.1
fWaveParam=0.5
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=1.00496
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.000156
sx=0.999666
sy=0.9999
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.36
ob_size=0.01
ob_r=1
ob_g=0
ob_b=0
ob_a=1
ib_size=0.015
ib_r=0
ib_g=0
ib_b=0
ib_a=1
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0.15
mv_r=0
mv_g=0
mv_b=1
mv_a=0.4
per_frame_1=ob_r = 0.7 - 0.3*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_2=ob_g = 0.5- 0.48*sin(time*1.324);
per_frame_3=ob_b = 0.5 - 0.48*cos(time*1.316);
per_frame_4=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_5=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_6=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_7=mv_r = wave_r;
per_frame_8=mv_b = wave_b;
per_frame_9=mv_g = wave_g;
per_frame_10=q8 = oldq8+if(above(bass+bass_att,2.8),q8+0.005*pow((bass+bass_att),5),0);
per_frame_11=oldq8 = q8;
per_frame_12=monitor = sin(q8);
per_frame_13=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) );
per_frame_14=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) );
per_frame_15=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) );
per_frame_16=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) );
per_frame_17=//zoom = zoom+ 0.06*abs(sin(q8));
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.008/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.008*sin(q8)/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
per_pixel_15=//rot = -0.01*rad*sin(q8);
per_pixel_16=rot =0+abs(3* dx) - abs(3*dy);
per_pixel_17=zoom =1+abs(3* dx) - abs(3*dy);
per_pixel_18=zoomexp = 1 + abs((300* dx) - (300*dy));
