<?xml version="1.0" encoding="utf-8"?>
<m3danim length="10">
  <video-clips>
    <random-movie-clip-playlist name="clips1" length="10" clip-length="3.33"/>
    <random-movie-clip-playlist name="clips2" length="10" clip-length="3.33"/>
  </video-clips>
  <render-targets>
    <render-target texture="text" size="1024"/>
  </render-targets>
  
  <viewports>
    <viewport name="menu" world="menu">
      <projection-transform>
        <menu-screen/>
      </projection-transform>
    </viewport>
    <viewport name="text" world="text">
      <projection-transform>
        <orthogonal/>
      </projection-transform>
    </viewport>
	
  </viewports>
  
	<worlds>

		<world name="text">
			<container>
				<text text-id="disc.title" font-weight="bold" font-name="Arial Bold" font-size="70" align="center" valign="center" font-color="#FF18579E">
					My first self-encoded DVD!
				</text>
				<transforms>
					<scale x="1" y="1" />
					<!--translate y="-1.0"/-->
				</transforms>
			</container>
		</world>


		<world name="menu">
			<trianglestrip>
				<xyz>
					1.3203125	-0.1	1.0
					-0.3203125	-0.1	1.0
					1.3203125	1.1		1.0
					-0.3203125	1.1 	1.0
				</xyz>
        
				<texcoord absolute="false">
					1.0   	0
					0		0
					1.0   	1.0
					0	    1.0
				</texcoord>
        <texture static-src="background0.png"/>

        <texcoord absolute="false">
          1.0   	0
          0		0
          1.0   	1.0
          0	    1.0
        </texcoord>
        <texture static-src="background1.png"/>

        <texcoord absolute="false">
          1.0   	0
          0		0
          1.0   	1.0
          0	    1.0
        </texcoord>
        <texture static-src="background2.png"/>
        
        <texcoord />
        <texture  perlin-static="noise_bg"
                  fields-horz="4"
                  fields-vert="4"
                  field-width="32"
                  field-height="32"
                  blur-radius="6"/>
        <shader pixelshader="waterbg" vertexshader="../common/id">
          <float name="octaves" value="8"/>
          <float name="freq" value="4"/>
          <float name="fieldsize" value="32"/>
          <float name="fieldshorz" value="4"/>
          <float name="fieldsvert" value="4"/>
          <float name="amplitude" value="0.001"/>
          <float name="looptime" value="10"/>
        </shader>
        <transforms>

        </transforms>
      </trianglestrip>

      <!-- Title -->
      <container>
        <trianglestrip>
          <xyz>
            1.3		1.0	1.0
            -0.3	1.0	1.0
            1.3		0.0 1.0
            -0.3	0.0	1.0
          </xyz>
          <texcoord>
            1.0   0.451171875
            0.0   0.451171875
            1.0   0.548828125
            0.0   0.548828125
          </texcoord>
          <texture render-target="text"/>

          <texcoord />
          <texture  perlin-static="noise_text"
                    fields-horz="4"
                    fields-vert="4"
                    field-width="32"
                    field-height="32"
                    blur-radius="7" />
          <shader pixelshader="water" vertexshader="../common/id">
            <float name="octaves" value="8"/>
            <float name="freq" value="2"/>
            <float name="fieldsize" value="32"/>
            <float name="fieldshorz" value="4"/>
            <float name="fieldsvert" value="4"/>
            <float name="amplitude" value="0.003"/>
            <float name="looptime" value="10"/>
            <float name="opacityadd" value="0"/>
            <float name="borderfadeout" value="0"/>
          </shader>

          <transforms>
            <!--translate y="0.6"/-->
            <scale y="0.15625"/>
          </transforms>
        </trianglestrip>

      </container>


      <container>
        <transforms>
          <translate x="0.5" y="0.47"/>
        </transforms>


        <container>
          <transforms>
            <translate x="-0.2"/>
            <scale x="1.2" y="1.2"/>
          </transforms>

          <trianglestrip>
            <xyz>
              0.16328125		-0.21770833333	0.0
              -0.16328125		-0.21770833333	0.0
              0.16328125		0.21770833333	0.0
              -0.16328125		0.21770833333	0.0
            </xyz>
            <texcoord>
              1.0   0.0
              0.0   0.0
              1.0   1.0
              0.0   1.0
            </texcoord>
            <texture video-clip="clips1"/>
            <texcoord />
            <texture  perlin-static="noise_videos"
                      fields-horz="8"
                      fields-vert="8"
                      field-width="32"
                      field-height="32"
                      blur-radius="3" />
            <shader pixelshader="water" vertexshader="../common/id">
              <float name="octaves" value="8"/>
              <float name="freq" value="4"/>
              <float name="fieldsize" value="32"/>
              <float name="fieldshorz" value="8"/>
              <float name="fieldsvert" value="8"/>
              <float name="amplitude" value="0.01"/>
              <float name="looptime" value="10"/>
              <float name="opacityadd" value="-0.2"/>
              <float name="borderfadeout" value="0.9"/>
            </shader>
            <transforms />
          </trianglestrip>

        </container>

        <container>
          <transforms>
            <translate x="0.25" y="-0.05"/>
            <scale x="0.8" y="0.8"/>
          </transforms>

          <trianglestrip>
            <xyz>
              0.16328125		-0.21770833333	0.0
              -0.16328125		-0.21770833333	0.0
              0.16328125		0.21770833333	0.0
              -0.16328125		0.21770833333	0.0
            </xyz>
            <texcoord>
              1.0   0.0
              0.0   0.0
              1.0   1.0
              0.0   1.0
            </texcoord>
            <texture video-clip="clips2"/>

            <texcoord />
            <texture  perlin-static="noise_videos"
                      fields-horz="8"
                      fields-vert="8"
                      field-width="32"
                      field-height="32"
                      blur-radius="3" />
            <shader pixelshader="water" vertexshader="../common/id">
              <float name="octaves" value="8"/>
              <float name="freq" value="4"/>
              <float name="fieldsize" value="32"/>
              <float name="fieldshorz" value="8"/>
              <float name="fieldsvert" value="8"/>
              <float name="amplitude" value="0.01"/>
              <float name="looptime" value="10"/>
              <float name="opacityadd" value="-0.4"/>
              <float name="borderfadeout" value="0.9"/>
            </shader>


            <transforms>
							
						</transforms>					
					</trianglestrip>			
							
				</container>		
			</container>

			
			<container>
				<transforms>
					<translate x="0.5" y="0.85"/>
				</transforms>
				<trianglestrip>
					<xyz>
						0.1		-0.13333333	0.0
						-0.1	-0.13333333	0.0
						0.1		0.13333333	0.0
						-0.1	0.13333333	0.0
					</xyz>
					<texcoord>
						1.0   0.0
						0.0   0.0
						1.0   1.0
						0.0   1.0
					</texcoord>
					<texture static-src="button_play.png"/>
					<transforms>
						<translate x="-0.15"/>
					</transforms>					
				</trianglestrip>			
				<trianglestrip>
					<xyz>
						0.1		-0.13333333	0.0
						-0.1	-0.13333333	0.0
						0.1		0.13333333	0.0
						-0.1	0.13333333	0.0
					</xyz>
					<texcoord>
						1.0   0.0
						0.0   0.0
						1.0   1.0
						0.0   1.0
					</texcoord>
					<texture static-src="button_chapter.png"/>
					<transforms>
						<translate x="0.15"/>
					</transforms>					
				</trianglestrip>			
			
			</container>
		
		</world>


	</worlds>
	<initial-render-instructions>
		<render-to clear-color="#00FFFFFF" texture="text" viewport="text"/>
	</initial-render-instructions>
	<render-instructions>    
		<render-to clear-color="#FF00FFAA" buffer="back" viewport="menu"/>
	</render-instructions>
</m3danim>
