On the upper right of your screen (above the
animation palette) you should see the file palette. Use this
palette to browse through the image folder's
you'd created in step one to find the images you'll be using to
assemble the initial key-frame.
Before you begin using the images you might want to take your
time to give each image a custom pivot point.
(images default to a top-left pivot point, and its often more
convenient and leads to better final results
to set pivot-points based on actual aspects of the image in
question...for example, the image of an upper
arm would scale and rotate more naturally around a pivot point
set in the center of the shoulder).
To set a default pivot point for an image, double-click on that
image in the file palette and a dialogue box
will appear giving you the ability to set the pivot point.
You can use the quick-set icons at the top right of the dialogue
to set instantly and accurately set the default pivot point of the
currently selected image to any corner, center, or the middle of
any of its sides.
Once you've set the pivot point how you'd like,
click OK.
Setting Default Pivot Points
You might end up with several images that use the same size, especially in order for image swapping
purposes. In this case, don’t worry, you won’t have to set the same custom default pivot point ot them
all manually. Just set the custom default pivot point to one of them, then click the “Copy Default
Pivots” button Under the “Currently Equipped Tools” section of the Palette, then multiselect all the
images you want to have the same default pivot point and click the “Paste Default Pivots” button.