Index 1. What is Spriter 2. Quickstart 3. Starting a Project 4. Setting Default Pivot Points for Images 5. Placing a Sprite (Image) on the Canvas (Frame) 6. Adjusting the Z-order of Sprites 7. Creating and Assigning Bones to Sprites 8. Animating Sprites and Bones 9. Swapping the Image of a Sprite in Your Animation 10. Editing the Timing of a Key-frame or an Entire Animation 11. Advanced Timeline Editing 12. Duplicating Entire Keyframes 13. Adding Additional Sprites to Finished Animations 14. Key All VS Key Selected 15. Adding Sound Effects to Your Animation 16. Papagayo  Lip Sync Support 17. Adding Collision Rectangles to Frames 18. Adding Action Points to Frames 19. What are Character Maps 20. Creating a Character Map 21. Activating Character Maps and “Stacking” Them. 22. Exporting Finished Animations as Sequential Images or GIFs 23. Adding Variables to an Animation 24. Adding Tags to an Animation 25. Adding Event Triggers to an Animation 26. Importing One Spriter Project Into Another (Merging Spriter Projects) 27. Mouse Controls and Shortcut Keys 28. Acknowledgements

Spriter Pro User’s Manual version 1.0

Quickstart
Sprites
Bones
Animating
Character Maps
Index
TM