Index
1
.
What is Spriter
2
.
Quickstart
3
.
Starting a Project
4
.
Setting Default Pivot Points for Images
5
.
Placing a Sprite (Image) on the Canvas (Frame)
6
.
Adjusting the Z-order of Sprites
7
.
Creating and Assigning Bones to Sprites
8
.
Animating Sprites and Bones
9
.
Swapping the Image of a Sprite in Your Animation
1
0
.
Editing the Timing of a Key-frame or an Entire Animation
1
1
.
Advanced Timeline Editing
1
2
.
Duplicating Entire Keyframes
1
3
.
Adding Additional Sprites to Finished Animations
1
4
.
Key All VS Key Selected
15.
Adding Sound Effects to Your Animation
16.
Papagayo Lip Sync Support
1
7
.
Adding Collision Rectangles to Frames
1
8
.
Adding Action Points to Frames
1
9
.
What are Character Maps
2
0
.
Creating a Character Map
2
1
.
Activating Character Maps and “Stacking” Them.
2
2
.
Exporting Finished Animations as Sequential Images or GIFs
23.
Adding Variables to an Animation
24.
Adding Tags to an Animation
25.
Adding Event Triggers to an Animation
2
6
.
Importing One Spriter Project Into Another (Merging Spriter Projects)
27.
Mouse Controls and Shortcut Keys
2
8
.
Acknowledgements
Spriter Pro
User’s Manual version 1.0
Quickstart
Sprites
Bones
Animating
Character Maps
Index
TM