Choose Layer > Add Layer > Add Picture Layer... to create a new Picture layer.
Choose Layer > Attach Layer > Attach Picture to active Layer... to attach a new Picture layer to the active layer.
The new Picture layer can be selected from the Layers listbox to make it the active layer.
The picture layer supports the following formats: .BMP, .JPG, .PNG, .TGA, .DDS and .DIB.. Most people will use the picture layer only to place a photo fullscreen in the background, but if you want you can have your photo translated, rotated or even projected on a cylinder, sphere, donut or heart.
All textures are scaled to the same height: 250 BluffTitler world coordinates. The width depends on the aspect ratio of the texture.
With the first layer listbox you set the shape of the object the picture is projected on.
This example uses the Donut effect.
With the second layer listbox you set the 3D mode.
This example uses the 2D Fullscreen effect.
This example uses the 2D Fullscreen effect for the space picture, the 3D in 3D Space effect for the painting and the 3D in Foreground effect for the alien.
With the Cloth effect that you can select with the first layer listbox you can simulate effects like cloth, waving flags and stretching rubber.
Choose Layer > Attach Particle to active Layer... to attach a particle effect.
This example uses the Sparkle preset.
With the menu item Effect / Change Effect... you can can select another effect.
This example uses Filters/Pixelizer.fx.
The shape the picture is projected on can be one of the following shapes.
You can use the Flexibility property to set the flexibility of the cloth effect.
In this mode the picture is rendered fullscreen in the background.
In this mode the picture is always rendered at the camera position. Use it in combination with the Cube or Sphere mode.
In this mode the picture is always rendered in the background.
In this mode the picture can intersect other layers.
In this mode the picture is drawn in front of all other layers.
In this mode the camera position and rotation is ignored. This is useful if you want to keep a logo fixed on screen when animating the camera.
For more information take a look at the descriptions of the font effects of the text layer.
The position of the plane the picture is projected on.
The rotation of the plane.
The point around which the picture rotates when animating the Rotation property.
When you press F2 the rotation centre is visualized with cyan, yellow and purple arrows.
You can scale the picture in all three dimensions.
The colour of the picture.
This determines the transparency level of the picture. 0 is completely opaque, 1 is completely transparent.
This determines the size of the glancing highlights. Real artists use this effect very subtle, but the real BluffTitler animator happily highlights everything to the max!
The size of the bevel. For more info take a look at the description of the bevel property of the text layer.
The number of times the texture is repeated on the same model.
The number of times the model is repeated.
This property is only used in the Cloth mode that you can select with the first layer listbox. The first slider controls the flexibility. In analogy with the property of the same name of the text layer, the first slider controls the delay in seconds of the most flexible part of the picture. The second slider controls the horizontal position of the pickup point (0 means the left side, 0.5 the centre and 1 the right side). The third slider controls the vertical position of the pickup point (0 means the bottom, 1 the top)
A filmstrip is a single picture that contains all frames of an animation. The frames are placed next to each other. For example, you can store a 10 frame animation with a resolution of 100 x 200 pixels in a filmstrip of 1000 x 200 pixels. The picture layer can play filmstrips and this property sets the number of frames.
The frames per second of the filmstrip.
This property is only used in the Rounded and Abgeeckt modes.
This property is only used in the Star shape.
The first slider controls the translation, the second the rotation.
This property controls the maximum size. If the picture is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.
The audio volume when using a video texture.
This property is used by the cylinder shape.
This property can be used to solve sorting problems.