Choose Layer > Add Layer > Add Text Layer... to create a new Text layer.
Choose Layer > Attach Layer > Attach Text to active Layer... to attach a new Text layer to the active layer.
The new Text layer can be selected from the Layers listbox to make it the active layer.
Use the text layer to add a 3D text to your animation.
Use the menu item Media > Change Font... to select a font.
This example uses the DIN-Bold font.
Choose Media > Change Texture... to paint a picture onto the text.
This example uses Zebra.jpg.
With the menu item Effect > Change Effect... you can can select another effect.
This example uses ReflectionMap.fx.
With the first layer listbox you set the text composition.
This example uses the String 2 composition.
With the second layer listbox you can set the font effect.
This example use the Horizontally Revolved style.
Press the Attach Border to active Layer... button to attach a border. The size of the border can be adjusted with the Bevel property.
Every line starts at the same horizontal position.
Every line starts at the same horizontal position. All lines are centred.
Every line ends at the same horizontal position.
Every line ends at the same horizontal position. All lines are centred.
Every line is centred. This is the default effect.
All lines are scaled to the same width.
All characters use the same space.
The first line is drawn in a circle. In combination with the text rotation this creates a nice merry-go-round effect.
The characters follow the path of a sinus wave. The third slider of the Spacing property controls the phase.
The first line is drawn as a spiral.
The lines are placed on a roll.
The characters of the first line are walking a tight rope. The third slider of the Spacing property controls the elasticity of the string.
The back of the text is invisible in this style.
Fonts look depressingly 2D in this style.
Fonts are extruded along the edges to create solid 3D objects.
Use the bevel effect to create fonts with eased edges.
The round bevel gives the font a very smooth round shape.
This effect looks like the font has been cut out of a solid block.
The outline is drawn as a tube. Use the Bevel property to adjust the radius of the tube.
The text is rendered as a wireframe model.
The text is blown up. Use the third slider of the Scale property to make the effect more subtle.
The text is rotated around the vertical axis. You can use the Revolved Angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.
The text is rotated around the horizontal axis. You can use the Revolved Angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.
Turns every character into a convex shape.
Fills all holes.
Adds 2D light discs to the text to create a marquee effect.
Adds 3D light bulbs (spheres) to the text to create a marquee effect.
Turns your text into a comb.
Adds spikes to the text.
Adds hairs to the text.
Decorates the text with sequins.
Decorates the text with small diamonds.
Extends the outlines at sharp edges.
Add rectangles to the font ends that can be textured with nice ornaments. Make sure the ornaments start at the centre of the texture.
Cuts the text into slices in the XY plane. Use the Slice properties to control the effect.
Cuts the text into slices in the Z plane. Use the Slice properties to control the effect.
Renders the text as rectangular plateaus. Use the Slice properties to control the effect.
Renders the text as round plateaus. Use the Slice properties to control the effect.
Use the Pixel Size property to control the size of the pixels.
Use the second slider of the Pixel Size property to control the size of the individual cubes/cylinders/spheres.
This style can be used in combination with the Outline Flat style to create a flat text with a border.
This style can be used in combination with one of the outline effects to create a text with a border.
This style can be used in combination with the Outline Sphered style to create a sphered text with a border.
Only the outline is drawn in this mode. Use the Bevel property to set the size of the outline
Only the outline is drawn. Use the Bevel property to set the size of the outline. These effects are commonly used in combination with the Inside style to create texts with borders.
Only the outline is drawn in this mode. Use the Bevel property to set the size of the outline
The horizontal, vertical and depth position of the text.
The text can be rotated in all three dimensions: heading, pitch and roll.
The individual characters can also be rotated.
The font size. Notice that the All Keys checkbox is automatically marked when selecting this property. This has the effect that you edit not only the font size of the current keyframe, but of all keyframes. You have to unmark this checkbox if you want to animate the fontsize
With this property you can stretch the text in all three dimensions. This way you can create very thick, thin, deep or wide characters.
Use this property to scale the characters without affecting the composition.
Animate the red, green and blue components of the text colour. Note that the light colours also affect the appearance of the Text: for example a red text illuminated with a green light will appear black. For most textures you want to use a white colour. Press <F3> for a standard colour dialog.
This determines the transparency level of the text. 0 is completely opaque, 1 is completely transparent.
This determines the size of the glancing highlights. Real artists use this effect very subtle, but the real BluffTitler animator happily highlights everything to the max!
The distance between the individual characters. The second slider controls the line distance. The third slider is only used by the Wave and String compositions.
The width of the space character.
Some character pairs like AV, AT and // can be put closer to each other than their rectangular bounding boxes would allow them.
In BluffTitler fonts can be sheared (made italic) in all 3 dimensions.
Each succeeding character is rotated a little bit further.
The first slider controls the thickness of the bevel. The second slider controls the outer height, the third slider controls the inner height. Creating bevels is an expensive operation, so you'd better keep the bevel values fixed to keep the animation smooth. Also notice that some fonts have small details that could intersect extreme bevels.
With this property you can simulate a type writer. A value of 0 means that no characters are being drawn, 0.5 means only the first half will be drawn and a value of 1 draws everything. The second slider controls the start position.
With this property you can make the individual characters of the text behave as if they are attached to each other by springs. The first slider controls the delay in seconds of the most flexible character. This is also the time you have to extend the duration of the show in order to give all the characters enough time to reach their destination.
The second slider controls the pickup point, 0 means the first character and 1 the last character.
If the third slider is greater than 0, every character has its own random delay. If the third slider is -1, the text is split into words instead of characters. If the third slider is less than -1, the order of the words is random.
If this property is set to 1, every A is turned into a B. If this property is set to 2, every A is turned into a C.
By default, the upper left corner of the texture coincides the upper left corner of the font.
This property is only used by the Slices, Straight Slices and Round Slices font effects. The first slider controls the height of the slices, the second the distance between the slices and the third the position of the first slice.
This property is only used by the Slices, Straight Slices and Round Slices font effects. The first slider controls the rotation of the slices.
This property is only used by the Pixel font effects and controls the size of the pixels.
This property is used by the Light Discs, Light Bulbs, Comb, Spikes, Hairy, Sequinned, Diamonds, Extended Outlines and Ornaments font effects. A higher density means more decorations.
This property is used by the Light Discs, Light Bulbs, Comb, Spikes, Hairy, Sequinned, Diamonds, Extended Outlines and Ornaments font effects and controls the sizes and positions of the decorations. The exact behaviour depends on the selected effect.
This property is only used with the Revolved font effects.
Use this property to create some chaos. The first slider adjusts the positions of the individual characters, the second the rotation and the third the random seed.
With this property you can explode the text! The first slider controls the translation, the second the rotation. Notice that you can use the editboxes next to the sliders to enter values out of range for the sliders. You can use this to make the text explode completely out of the screen.
With this property you can define the maximum size of the text. If the text is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.
This property can be used to solve sorting problems.