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EPS layer

Choose Layer > Add Layer > Add EPS Layer... to create a new EPS layer.

Choose Layer > Attach Layer > Attach EPS to active Layer... to attach a new EPS layer to the active layer.

The new EPS layer can be selected from the Layers listbox to make it the active layer.

The EPS layer uses the same interface and has the same features as the text layer, only it operates on a single EPS file instead of multiple TrueType characters. For more information see the text layer.

Limited support

BluffTitler has limited EPS support. It only imports filled shapes built out of lines and curves from uncompressed, unoptimized EPS files.

For creating and editing EPS files for use in BluffTitler we recommend the following application:

Peter Selinger's Potrace

Potrace is an excellent tracer. It transforms bitmap into vector images, the input is a .BMP bitmap file and it outputs an .EPS vector file. To create an .EPS file that BluffTitler can handle you have to use the -c and -q options. For example to convert the file X:\test.bmp to X:\test.eps type the following from the command prompt:

potrace -c -q X:\test.bmp

Make sure your bitmap is a black logo on a white background.

Fixing problems with highly detailed logos

To make sure animations perform at an acceptable framerate BluffTitler uses a triangle budget. In the current version this budget is set to 60.000 triangles per object. This may sound like more than you will ever need, but detailed logos can easily surpass this number. You can optimize your EPS file in the following ways:

Scale down your bitmap in a paint program before tracing it.

Remove small details in a paint program before tracing it.

Instruct Potrace to generate less curves with the a command line option:

potrace -c -q -a 0.7 X:\test.bmp

Another option is to switch BluffTitler to low quality mode with the menu item Settings > Low Quality before loading the EPS file. This can help because in low quality mode BluffTitler generates less polygons.