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Picture layer

Choose Layer > Add Layer > Add Picture Layer... to create a new Picture layer.

Choose Layer > Attach Layer > Attach Picture to active Layer... to attach a new Picture layer to the active layer.

The new Picture layer can be selected from the Layers listbox to make it the active layer.

images/manual/picture1

Textures

The picture layer supports the following formats: .BMP, .JPG, .PNG, .TGA, .DDS and .DIB.. Most people will use the picture layer only to place a photo fullscreen in the background, but if you want you can have your photo translated, rotated or even projected on a cylinder, sphere, donut or heart.

All textures are scaled to the same height: 250 BluffTitler world coordinates. The width depends on the aspect ratio of the texture.


images/manual/picture2

Shapes

With the first layer listbox you set the shape of the object the picture is projected on.

This example uses the Donut effect.


images/manual/picture3

3D Mode

With the second layer listbox you set the 3D mode.

This example uses the 2D Fullscreen effect.


images/manual/picture4

Other 3D Modes

This example uses the 2D Fullscreen effect for the space picture, the 3D in 3D Space effect for the painting and the 3D in Foreground effect for the alien.


images/manual/picture5

Cloth Simulation

With the Cloth effect that you can select with the first layer listbox you can simulate effects like cloth, waving flags and stretching rubber.


images/manual/picture6

Attached particles

Choose Layer > Attach Particle to active Layer... to attach a particle effect.

This example uses the Sparkle preset.


images/manual/picture7

Effects

With the menu item Effect / Change Effect... you can can select another effect.

This example uses Filters/Pixelizer.fx.


Picture layer effect 1

The shape the picture is projected on can be one of the following shapes.

Plane

Rounded

Abgeeckt

Circle

Heart

Star

Cube

Cylinder

Sphere

Donut

Cloth

You can use the Flexibility property to set the flexibility of the cloth effect.

Picture layer effect 2

Fullscreen

In this mode the picture is rendered fullscreen in the background.

Skybox

In this mode the picture is always rendered at the camera position. Use it in combination with the Cube or Sphere mode.

3D in Background

In this mode the picture is always rendered in the background.

3D in 3D Space

In this mode the picture can intersect other layers.

3D in Foreground

In this mode the picture is drawn in front of all other layers.

2D in Foreground

In this mode the camera position and rotation is ignored. This is useful if you want to keep a logo fixed on screen when animating the camera.

Picture layer effect 3

Single Sided

Flat

Solid

Straight Bevel

Round Bevel

Inside Flat

Inside

Outline Flat

Outline, No Bevel

Outline, Straight Bevel

Outline, Round Bevel

For more information take a look at the descriptions of the font effects of the text layer.

Picture layer properties

Position

The position of the plane the picture is projected on.

Rotation

The rotation of the plane.

Rotation Centre

The point around which the picture rotates when animating the Rotation property.

When you press F2 the rotation centre is visualized with cyan, yellow and purple arrows.

Size

You can scale the picture in all three dimensions.

Colour

The colour of the picture.

Transparency

This determines the transparency level of the picture. 0 is completely opaque, 1 is completely transparent.

Specularity

This determines the size of the glancing highlights. Real artists use this effect very subtle, but the real BluffTitler animator happily highlights everything to the max!

Bevel

The size of the bevel. For more info take a look at the description of the bevel property of the text layer.

Texture Repeat

The number of times the texture is repeated on the same model.

Model Repeat

The number of times the model is repeated.

Flexibility

This property is only used in the Cloth mode that you can select with the first layer listbox. The first slider controls the flexibility. In analogy with the property of the same name of the text layer, the first slider controls the delay in seconds of the most flexible part of the picture. The second slider controls the horizontal position of the pickup point (0 means the left side, 0.5 the centre and 1 the right side). The third slider controls the vertical position of the pickup point (0 means the bottom, 1 the top)

Filmstrip Number of Frames

A filmstrip is a single picture that contains all frames of an animation. The frames are placed next to each other. For example, you can store a 10 frame animation with a resolution of 100 x 200 pixels in a filmstrip of 1000 x 200 pixels. The picture layer can play filmstrips and this property sets the number of frames.

Filmstrip Frames per Second

The frames per second of the filmstrip.

Radius

This property is only used in the Rounded and Abgeeckt modes.

Star

This property is only used in the Star shape.

Explosion

The first slider controls the translation, the second the rotation.

Bounds

This property controls the maximum size. If the picture is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.

Volume

The audio volume when using a video texture.

Morphing Stage

This property is used by the cylinder shape.

Z-Bias

This property can be used to solve sorting problems.